Jewlery - Part 1: Earrings
Grade 12: lv 250
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Earrings are a relatively new feature to turf battles. You can find the earrings being dropped in the colored rooms of rampao along with many other pieces of jewlery we'll talk about later.
For now, It's known that Earrings have two stats. Health and Mana. The instance shop is your best friend for improving your earrings. In the instance shop you can purchase 1x aquamarine gem for the low, low price of 1 instance token. I won't go into currencies here, |
The earrings improve your stats by exactly what it states; [mana: 1] means 1 mana point added.
Much like your pets, the earrings will provide you health boosts scaling based on the tier of earring. For example, the grade 10 earring provides 400 health points as it is the 4th earring in succession.
Bare in mind the earrings come with no stats. You can add a stat by using a magic or sorcery gem on it. The stat limit is 1 per earring. If you want a level 500 g12 earring you will need 499 successful upgrades. This is a long term item.
My thoughts: get the grade 8 earring and max it out to 300. though 2x is 600 hp vs 1,000 hp from the grade 12; thats 600 bonus hp from level 160 through 300.
Much like your pets, the earrings will provide you health boosts scaling based on the tier of earring. For example, the grade 10 earring provides 400 health points as it is the 4th earring in succession.
Bare in mind the earrings come with no stats. You can add a stat by using a magic or sorcery gem on it. The stat limit is 1 per earring. If you want a level 500 g12 earring you will need 499 successful upgrades. This is a long term item.
My thoughts: get the grade 8 earring and max it out to 300. though 2x is 600 hp vs 1,000 hp from the grade 12; thats 600 bonus hp from level 160 through 300.